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PATRONS: Hammer Design

The current hammer design for Patrons: The Gods Are Bad People, an upcoming lightning round fighting platformer by NAM ER TECH, LLC. The shape of the hammer carries over a theme of trapezoidal weight that holds throughout the rest of the game.

Original hammer head concepts. Handle was originally not to be as important due to gameplay.

Original hammer head concepts. Handle was originally not to be as important due to gameplay.

The current leading hammer silhouette. Heavy focus on trapezoidal shape in both the head and handle.

The current leading hammer silhouette. Heavy focus on trapezoidal shape in both the head and handle.

Some concepts were designed for acoustics so each time a hammer was thrown, it would produce a notable reverb. D-pad functionality with the moving orb was also considered.

Some concepts were designed for acoustics so each time a hammer was thrown, it would produce a notable reverb. D-pad functionality with the moving orb was also considered.

More concepts to test for hammer legibility vs. axe. The blue ends would be masked over with player character colors respective to themselves in a match.

More concepts to test for hammer legibility vs. axe. The blue ends would be masked over with player character colors respective to themselves in a match.